DumbDuck Games
The Final Frame · Last updated: September 24, 2026
This policy describes what The Final Frame (“the game”) collects when you play, and how long we keep it. DumbDuck Games (“we”) is the developer.
The game sends anonymous gameplay events to our database so we can see how the game is played and fix problems. We do not ask you to create an account, and we do not collect your name, email address, or payment details.
Each event includes:
The events themselves cover how you play:
Unity Analytics, Unity crash reporting, Unity ads, and performance reporting are turned off. The game does not use a third-party analytics SDK. It sends the events above directly to our database.
We use this data to understand which parts of the game people reach, which choices they make, and where bowling controls or tutorials are confusing, so we can balance and improve the game.
Events are sent over an encrypted connection to a database we operate on Supabase. We do not sell this data. We do not share it with advertisers. We may use a hosting provider to store it, and we may share it if the law requires us to.
We keep analytics events indefinitely. We do not delete them.
Save files, settings, and the random player ID stay on your computer. We do not upload your save file. Uninstalling the game, or deleting its local save data, removes that local copy. Events already sent to us stay in our database.
If you buy or play the game through Steam or another store, that store handles your account, purchase, and any data it collects under its own privacy policy. We do not receive your payment card number. Valve's policy is at https://store.steampowered.com/privacy_agreement/.
The Final Frame is not directed at children under 13, and we do not knowingly collect personal information from children under 13.
If we start collecting something new, or change how long we keep data, we will update this page and change the date at the top.
DumbDuck Games
[email protected]